AI Insights · Timothy · October 2024
Top 5 io Games on Unified Platform in Australia Q3 2024
Explore the performance trends of the top 5 io games in Australia during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the io games category on the unified platform in Australia showcased varied performance trends. Here's a detailed look at the top five io games, drawing data insights from Sensor Tower.
Paper.io 2 by Voodoo experienced a fluctuating pattern in downloads, starting at 19.3K and peaking at 21.5K in early July, before dipping mid-quarter and rising again to 17.2K by the end of September. Revenue saw a slight decline from $1.1K to $1.0K throughout the quarter. Weekly active users started at 56K, dipped to 47.1K in early September, and bounced back to 54.9K by the end of the quarter.
Hole.io, also from Voodoo, exhibited a steady download trend, with numbers ranging from 9.9K to 14.6K. Revenue showed a significant peak at $1.2K at the end of September. Weekly active users started at 62.7K, experienced a dip mid-quarter, and ended at 59.3K.
Snake Clash! by Supercent, Inc. had a notable start with 19.9K downloads, which tapered to 11.5K by the end of the quarter. Revenue fluctuated, ending with a peak at $870. Weekly active users saw a decline from 54.9K to 50.4K over the quarter.
Snake.io - Fun Online Snake by Kooapps maintained a consistent download rate, starting at 9.3K and closing at 8.1K. Revenue remained relatively stable, peaking at $470 in late September. Active users showed a downward trend initially but recovered to 38K by quarter's end.
slither.io by Lowtech Studios LLC had a steady download trend, starting at 8.4K and closing at 4.9K. While no revenue was reported, active users started at 49.6K and gradually decreased to 37.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.